![]() ![]() In order to uninstall all mods, patch with nothing selected. ![]() Anything not selected is effectively uninstalled. To install mods, open Slipstream, select the mods you want, and hit Patch. To make one available to Slipstream, simply drag it into the mods/ folder. On startup, it'll either find FTL automatically or ask you to locate it. I can accept PayPal donations here, if you feel inclined. Uncompiled source is available at GitHub. Important: Return FTL to an unmodded state before upgrading or replacing an existing mod manager.Īnd when the game itself gets an upgrade, delete the mod manager's backups so it'll know to make fresh ones. It is the successor to Grognak's Mod Manager ( GMM).Īs of 1.0, Slipstream worked just like GMM did, but without the bugs that plagued its predecessor.ġ.2 introduced new XML tags for modders to use ( announcement).ġ.8 introduced support for FTL 1.6.1 ( announcement). Beam Weapons can now correctly cause breaches, but that will not come standard to current weapons to preserve balance so it's just for modders.Slipstream is a mod manager for FTL, making it easy to install multiple mods at the same time and, later, revert to vanilla gameplay. You won't be able to waste your money choosing pointless repair choices at the repair station event The event where your crewmember goes crazy will have the correct race/name after going crazy will no longer collide with bombs since they are technically 'interior' objects Credits + Victory screen won't close if you accidentally tap a key - only escape will close it Will no longer open the store / allow repair in the rare situation that you have 0 hull and should be dead They will also remain unselectable and unmovable as soon as dying animation starts. Dying crewmembers will stay dead if you Save & Quit + Continue. Drones should no longer fly "into" the shields and fire past them. Fixed: Sometimes enemy boarders wouldn't pursue any targets and just stand around. Waiting in a nebula will no longer remove the sensor dampening effect Boarding Drones will no longer be destroyed upon Boss Ship Super Shield regeneration Boarding Drones will no longer be hit by projectiles after they've successfully landed Blast Door health will properly regenerate on safe (no current boarders) jumps If the boss is destroyed, at that point game over will be blocked and your victory is assured even if your ship is exploding. Can no longer open the ship upgrades screen in hostile situations using the hot key Jumping will now immediately provide invulnerability to solar flares, incoming boarding drones, and beams Fixed: Bug gave double rewards after victory when player teleporter was broken and crew 'used the shuttle' Fixed: Bug that would sometimes cause an enemy ship not to get hit by asteroids in an asteroid field This prevents turning the shields on/off to level up. Shield Skill will level up when the shields absorb a hit, not when they recharge. The Crystal Lockdown bomb is now available as a drop (from enemies or in Stores) in Rock sectors If you're carrying the Crystal alien from the stasis pod, the Rock Homeworld map will start with the appropriate quest marker to for the beacon that leads to the Crystal sector You can now retrieve crew from a room when teleporting even if they are shooting at a door or walking, limit of 4 per teleport On the Mac side we have an all-new installer. We have uploaded a Universal Update for FTL on the PC side that will bump your version to the latest and greatest, that being 1.03.3.
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